![]() I’m not even sure I did that now because I’ve now just released cloud gardens and it took awhile to get there. But it does somehow take longer to hit on something that’s good. I’ll have another game out in six months. I I’ll have another prototype in a month. And you’re like, ”Oh my God, I wish I had this freedom to like, just do whatever” and then when you’re experimenting and doing whatever you can also sometimes wish for I wish I was just producing, knew exactly what I was working on and have this really focused mode where you’re working towards a release and after Kingdom it took a while to also come up with something. I don’t know about that, but I can 100% empathize with what you say about when you’re in the thick of a project you want to experiment. So that made it a hard sell where it’s like back our game, but you don’t get the game. You have no way to distribute games for free, a paid game for free on iOS, at least not back then. And the thing with Kickstarter, you cannot even deliver the game on iOS as a Kickstarter reward. So that was also actually really good to notice that. And it also made us realize that maybe there’s not so much demand for just an iPhone port of that flash game or an iOS port, and maybe we should be able to making a PC game. And that’s also how we always approach the design, work out, where else can you ride? Where can you throw gold coins at and what’s going to happen? So I think we initially thought of some things and later, we replaced them by other things, but the Kickstarter was also actually the Kickstarter for an iPhone port of the flash game.Īnd I think that also didn’t really work for us. Kingdom was of course, this game where you’re a guy on a horse riding around or a queen on a horse riding around throwing coins and then stuff can happen. Featuring generative soundscapes by Amos Roddy, composer of Kingdom.I think so, because we were not quite clear on where exactly it was going to be.Unlock an enormous catalogue of objects and plantlife. ![]() Create to your heart’s content in creative mode.Solve organic puzzles in a serene 3D space.Players can download looping videos of their completed dioramas and share them with other gardeners from across the internet, and our Discord server has a lively community of gardeners. This is a chill game where the primary goal is to delight in your own creativity. It is a relaxing experience that takes you from one scene to the next while encouraging creativity and coming up with your own solutions. Partly a gardening simulator, partly a dystopian landscape builder, and partly a puzzle game that is both satisfying and without frustration. Adding objects will encourage lush vegetation to grow, but each object must be covered in foliage in order to proceed.Ĭloud Gardens hovers somewhere in between a sandbox toy and a game with challenges. Create small plant-covered dioramas of brutalism and beauty by planting seeds, repurposing hundreds of discarded objects and creating unique structures for nature to reclaim.ĭive into a relaxing sandbox mode with no goals, or take on a multi-chapter “campaign” where the task is to strike a balance between the natural and the manufactured. Harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes.
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